If I can’t find a pair of those, I’m crafting the Deerskin Boots. Honestly, go for the Mukluks, which are very rare. There are some awful options that we can eliminate quickly, and a few fantastic options that all players should look for. Feet (Outer Layers) – Boots Itemįootwear is tough.
There are no difficult decisions here, socks are not the ideal place to try and save weight. You take two pairs of Climbing Socks if possible, but otherwise just wear two pairs of the best combination you have. The hierarchy for socks is Climbing Socks, Wool Socks, then Sports Socks. Just remember that the Snow Pants are going to chew into your Mobility, but they will also keep you warm and dry.Īrticle continues below Feet (Inner Layers) – Socks Item A pair of Cargo Pants on the bottom with some Snow Pants on the top isn’t a bad option. They are unmatched in this category, but they are very difficult to come by. However, you should absolutely track down a pair of Combat Pants or two. Legs (Outer Layers) Itemĭon’t wear jeans when you’re lost in the unforgiving Canadian wilderness during the dead of winter. There is no debate and no reason not to go for the Wool Longjohns if you’re able to do so. Yeah, you’re giving up 1.00kg for the two pairs, but you’re getting 4.0☌ of Warmth out of it. When you have two pairs of Wool Longjohns, wear them both and don’t look back. Therefore, consider swapping to items that provide more Warmth but diminish Mobility. If you’re finding you’re not warm enough with this setup change could be needed. This results in great Windproof and Waterproof ratings, 6% Protection, -3% Mobility, and it’s only 2.00kg. Personally, I like to go with a combination of the Mackinaw Jacket and Windbreaker. As a result, they can choose to give up Warmth in favor of saving Weight. On lower difficulty levels, players simply don’t need the same amount of Warmth as they would on Interloper. The Wool Shirt isn’t bad at all, and I’m not opposed to the Thick Wool Sweater or Thin Wool Sweater in a pinch. There are other good options here, though. They’re warm, will keep you dry, and two of them gets you 10% Protection with only -2% to Mobility. Instead, all players should be searching for the Fisherman’s Sweater. Well, let’s just say that wearing a t-shirt in The Long Dark is not advised. Almost by default, Wool Mittens are the best pick due to their low Weight, competitive Warmth rating, decent Waterproof rating, and a small bit of Protection. The Ski Gloves do have redeeming qualities which make them stand out, but gloves in The Long Dark leave a lot to be desired. Therefore, I’m immediately eliminating the Gauntlets, Rabbitskin Mitts, and Ski Gloves. I’m not concerned with Weight-to-Warmth ratio, but gloves are not a place to waste precious inventory space in The Long Dark. What I value here is Warmth, Windproof, Waterproof, and Protection so long as it doesn’t come at a big Mobility loss. The Hands slot is not a place to give up Mobility due to us doing plenty of that in other categories.
This is where I believe players could disagree with my ratings, but that’s why they’re subjective. This would give a 4☌ Warmth bump, 3☌ of Windproof, 30% Waterproof per item, 7% Protection, and all with zero Mobility loss and only 0.6 kg of weight. Personally, I’d be looking to wear the Balaclava on the inner slot and the Rabbitskin Hat on the outer slot. We don’t need to consider Mobility since none of the headgear will alter this stat. Because all head gear in The Long Dark is fairly light, we don’t put as much emphasis on Weight-to-Warmth ratio, and instead focus strictly on Warmth, Windproof, Waterproof, and Protection. The Balaclava can only be worn on the inner head slot, while the Rabbitskin Hat can only be worn on the outer head slot, so each must be combined with another item. The three items given an A were the Balaclava, Rabbitskin Hat, and Wool Toque, and I would rank them in that order. There are currently 15 items that can be created through crafting.įor all recipes that take more than 0.5 hours, the player can choose to work on creating the item in 0.5 hour increments.Article continues below Head Clothing Item All crafting is done at Workbenches, which can be found in various buildings, such as the Trapper's Homestead and Carter Hydro Dam in Mystery Lake, the Fishing Camp in Coastal Highway, and the Pleasant Valley Farmstead in Pleasant Valley. An example of the Crafting dialogue for the Survival BowĬrafting is a skill which allows the player to create weapons, clothing, and other survival gear using items acquired from the wilderness.